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Freedom Guard Structures
Headquarters • Headquarters 2 • Headquarters 3 • Taelon Power Generator • Water Launch Pad • Training Facility • Advanced Training Facility • Assembly Plant • Advanced Assembly Plant • Laser Turret • Heavy Rail Platform • Air Defense Site • Camera Tower • Field Hospital • Repair Station • Rearming Deck • Phasing Facility • Advanced Phasing Facility • Bridge Imperium Structures
Headquarters • Headquarters 2 • Headquarters 3 • Taelon Power Generator • Water Launch Pad • Training Facility • Advanced Training Facility • Assembly Plant • Advanced Assembly Plant • Plasma Turret • Neutron Accelerator • Air Defense Site • Camera Tower • Field Hospital • Repair Station • Rearming Deck • Temporal Gate • Rift Creator • Bridge
The turret provides basic defense for your base, drawing fire and damaging units that try to approach your defenses. Static DefensesThese turrets are basic stationary defense. While it is not wise to go too heavy on static defenses (it is generally better to build more units instead), strategically-placed turrets can help defend your base and draw away the enemy’s fire. You generally want attackers to be firing at your turrets rather than more important structures or units. Buildings are more durable than units and turrets are disposable. Also, you can begin repairs to extend the life of the turret even further. For this reason, it’s frequently a good idea to park your units slightly behind your turrets so that enemies engage the turrets first. Then, once the attackers have committed to attacking your turrets, you can move your units forward to join into the battle. Although the basic turret is relatively weak, it can hit both ground and air units, thus increasing its value. It is smart to place them on all sides of your base, so that the enemy cannot find an unprotected hole to sneak through. The Imperium version of the guard turret fires plasma shots instead of lasers. As such, it does slightly better damage to vehicles than the Freedom Guard turret, and slightly worse damage against buildings (not that you should expect to be using turrets against structures much). When going up against enemy turrets, remember that their fire speed decreases significantly if the enemy team is in low power mode. If your enemy is foolish enough to leave his Power Generators vulnerable, you can try attacking those first, before tackling his turrets. |
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