|
|
Patch v2.0
- The unit and building type definition cap (otherwise known as the 200 units cap) has been removed.
- Units standing near a Rift Creator when it is constructed will no longer prevent the Rift Creator from creating rifts.
- Self-destruct damage now scales according to the health level of the Tachion Tank that self-destructed.
- Putting all Infiltrators into the transport at the beginning of Mission 7 (Imperium) will no longer cause the mission to fail.
- The "Set Exit Point" button now works for the Rearming Deck.
- Decoy Shredders no longer have rundown information.
- Fixed an issue that was preventing buildings from training units after saving the game while paused.
- It is now possible to pack up turrets and other structures with active parts, if so defined in the BUILD.TXT file.
- The availability of the "Packup" button now responds better to the building's actual state.
- The upgrade button is now disabled if the current mission's tech level does not allow for the upgrade.
- When a single-player campaign mission is completed successfully, the mission wheel moves to the next mission in the line, rather than to the last unlocked.
- When a single-player campaign mission is failed, the mission wheel remains on the mission that was failed.
- The colors used on the mission wheel were adjusted to make it clearer which missions are available.
- Event circles now move in, isolating the spot on the map where the action is, as opposed to moving out.
- Turrets cannot be built within range of enemy buildings.
- Units will no longer attempt to attack things that they are unable to damage.
- Fixed a bug that caused Rift Creators to auto-fire. Mission 11 (Freedom Guard) has become a lot harder!
|
|
|